The free, short visual novel “AMI: Autonomous Assistant” has recently been ported to iOS with the help of Y5 Apps. You can find the iTunes Store page here, or you can search for it on your iPad. If you played it and enjoyed it, positive reviews would be appreciated!
The Kickstarter for Icebound has been launched! Visit the page here to receive a copy of the game for backing the project, as well as other bonuses! We have also relaunched the Steam Greenlight page to expose Icebound to a new set of eyes. Even if you’ve already voted for it before, please vote for
While Icebound is nearly ready for release, a while back I made the decision to add voice-acting to the visual novel. I’m planning to use it as a test for how to implement voice acting in the future, in future interactive stories that I am planning to work on. I am of the school of
The demo of Icebound has been released on the newly relaunched homepage, iceboundgame.com. A forum has also been created for Icebound and other Fastermind games. Feedback can be left at the forum, and for support you can also email support-at-fastermind.net! The full game will be released soon, but check out some cool new environmental art
The new version 1.1 of AMI has been released. This patch makes some story edits, such as minor changes to some lines and a lengthened ending. There have also been some minor sprite changes, as well as a new, full German translation by Marcel Weyers. This translation includes the game’s menus as well as its
The visual novel AMI: Autonomous Assistant has been released for PC, Mac and Linux. The first true visual novel I have written and released, it was completed in a month for NaNoReNo, a month-long challenge to create a romance visual novel (although by now it applies to anything). The idea was first thought up at
Icebound has recently been posted on Steam Greenlight! It is now free to receive your vote, and although the visual novel is not yet finished, it has been getting some good feedback. Progress has been going well, with much of the art completed and music currently in production. The minigames are also being worked on,
Our new website has now been launched, and more Icebound news is forthcoming. Our new hosting should be much faster than the old, which was not exactly a real host in the first place. I have also recently finished designing a new, cool-looking “computerized” interface for Ren’py, the visual novel tool being used to create
Greetings! This will be the last devlog post before the demo is released. Although progress was delayed in the intervening time due to a variety of reasons, we are on-track to release a demo this month (in Valve time). This demo will contain the entire introductory chapter, an example puzzle, and, hopefully, voice acting –
Our first commercial project is Icebound, a visual novel set in a dark-fantasy world in the depths of an ice age.