15 Apr 2013
AMI Version 1.1 Released!
The new version 1.1 of AMI has been released. This patch makes some story edits, such as minor changes to some lines and a lengthened ending. There have also been some minor sprite changes, as well as a new, full German translation by Marcel Weyers. This translation includes the game’s menus as well as its
04 Apr 2013
AMI Released!
The visual novel AMI: Autonomous Assistant has been released for PC, Mac and Linux. The first true visual novel I have written and released, it was completed in a month for NaNoReNo, a month-long challenge to create a romance visual novel (although by now it applies to anything). The idea was first thought up at
03 Sep 2012
Icebound now on Greenlight
Icebound has recently been posted on Steam Greenlight! It is now free to receive your vote, and although the visual novel is not yet finished, it has been getting some good feedback. Progress has been going well, with much of the art completed and music currently in production. The minigames are also being worked on,
30 Jul 2012
Website Revamp!
Our new website has now been launched, and more Icebound news is forthcoming. Our new hosting should be much faster than the old, which was not exactly a real host in the first place. I have also recently finished designing a new, cool-looking “computerized” interface for Ren’py, the visual novel tool being used to create
10 May 2012
Icebound Update #2: Meet the Team
Greetings! This will be the last devlog post before the demo is released. Although progress was delayed in the intervening time due to a variety of reasons, we are on-track to release a demo this month (in Valve time). This demo will contain the entire introductory chapter, an example puzzle, and, hopefully, voice acting –
03 Mar 2012
Announcing Icebound!

Our first commercial project is Icebound, a visual novel set in a dark-fantasy world in the depths of an ice age.
30 Jan 2012
Global Game Jam 2012, Day 3

The last day of the Game Jam was a bit more of a rough ride due to the crunch for time, and our group ran into some problems. Although the art assets were finished, loading them into the game itself proved to be a problem due to some naming confusion. Also, various programming delays caused
29 Jan 2012
Global Game Jam 2012, Day 2
I managed to get in on the second day of down-to-business game development at the NYU Game Center in Manhattan, where I found one remaining group in need of a dedicated artist. The game idea is a simple touch-based mobile game with a lot of potential, now tentatively known as primOrdial. I teamed up with
08 Dec 2011
How the Hero Stole X-Mas Released!
A short visual novel created for the TIGSource Advent Calendar has been released and can be downloaded on the 6th day of said list. It’s a spin-off of the now-on-hold RPG Minion’s Story, set in the same universe. Everything is by myself, except for Pocket Groovy’s music (which was created for said game). Enjoy a
06 Nov 2011
The Caldwell Incident released!
The Caldwell Incident, a short adventure game created for the TIGSource Fall Folklore competition, has been released! It was created using RPG Maker for the one month deadline and is loosely based on a certain extra-terrestrial legend. Amateur sprite artist Varis V. contributed the Brownie Brown-esque art, and skilled musician Artem Bank composed the music.
