The release of version 2.0 of Icebound will be hitting Steam in the coming days. It is the largest patch to date and will update the somewhat older game to the most modern version of the engine. The full changelog will be posted on release, but the most major changes will be detailed here. UI
Episode 2 of Selenon Rising releases today on Steam, continuing the story of Selenon Rising with more detective work and interrogations. It is a DLC to the main game, so it will appear in your DLC list when you purchase it, and will unlock in the game’s episode select screen. In the first half of
While Icebound is nearly ready for release, a while back I made the decision to add voice-acting to the visual novel. I’m planning to use it as a test for how to implement voice acting in the future, in future interactive stories that I am planning to work on. I am of the school of
Greetings! This will be the last devlog post before the demo is released. Although progress was delayed in the intervening time due to a variety of reasons, we are on-track to release a demo this month (in Valve time). This demo will contain the entire introductory chapter, an example puzzle, and, hopefully, voice acting –
Our first commercial project is Icebound, a visual novel set in a dark-fantasy world in the depths of an ice age.